Mob Entertainment

Animation & Game Studio • Creator of the hit game "Poppy Playtime!"

Senior Gameplay Programmer

Game EngineerSoftware EngineerFull TimeRemoteTeam 51-200Since 2015H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

1 day ago

Salary

Not specified

No structured requirement data.

Job Description

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more.

Role Description

As a Senior Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists.

If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you.

What You’ll Do

  • Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences.
  • Balance performance and maintainability when building gameplay code, ensuring scalability for the project.
  • Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features.
  • Utilize and extend existing systems to implement gameplay features based on design specifications.
  • Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.

Qualifications

  • 6+ years of professional game development experience.
  • 2+ shipped titles in Unreal Engine (preferably UE5).
  • Experience with Unreal’s networking stack.
  • Strong familiarity with Unreal Engine’s Blueprint Scripting Language.
  • Development experience with Unreal Engine’s Gameplay Ability System (GAS).
  • Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input.
  • Ability to take a feature from design doc to shippable implementation.
  • Proficiency in 3D math (vector math, linear algebra, transforms).
  • Collaborative mindset: able to translate creative vision into technical execution while communicating across departments.
  • Self-motivated with strong debugging and profiling skills.

Requirements

  • Development experience with co-operative or multiplayer social games.
  • Familiarity with horror or first-person puzzle games.
  • Strong C++ programming skills and a clear understanding of Blueprint/C++ communication.
  • Engine-level knowledge of Unreal systems or interest in core engine work.
  • Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings.
  • Wearing many hats. Broad exposure to Unreal Engine’s various systems is a major plus.

Benefits

  • OUR CORE VALUES:
    • Storytelling
    • Quality
    • Obsession
    • Creativity
    • Subversion
    • Collaboration
    • Scrappiness
  • EMPLOYEE EXPECTATIONS:
    • Kindness
    • Result-Oriented
    • Autonomy
    • Efficiency
    • Humility
    • Be real.
    • Be weird.

Job Requirements

  • 6+ years of professional game development experience.
  • 2+ shipped titles in Unreal Engine (preferably UE5).
  • Experience with Unreal’s networking stack.
  • Strong familiarity with Unreal Engine’s Blueprint Scripting Language.
  • Development experience with Unreal Engine’s Gameplay Ability System (GAS).
  • Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input.
  • Ability to take a feature from design doc to shippable implementation.
  • Proficiency in 3D math (vector math, linear algebra, transforms).
  • Collaborative mindset: able to translate creative vision into technical execution while communicating across departments.
  • Self-motivated with strong debugging and profiling skills.
  • Development experience with co-operative or multiplayer social games.
  • Familiarity with horror or first-person puzzle games.
  • Strong C++ programming skills and a clear understanding of Blueprint/C++ communication.
  • Engine-level knowledge of Unreal systems or interest in core engine work.
  • Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings.
  • Wearing many hats. Broad exposure to Unreal Engine’s various systems is a major plus.

Benefits

  • OUR CORE VALUES:
  • Storytelling
  • Quality
  • Obsession
  • Creativity
  • Subversion
  • Collaboration
  • Scrappiness
  • EMPLOYEE EXPECTATIONS:
  • Kindness
  • Result-Oriented
  • Autonomy
  • Efficiency
  • Humility
  • Be real.
  • Be weird.

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