Phygtl, Inc.

At Phygtl, we are solving the problem for Students suffering from social isolation, a challenge that affects over 60% of today's students, contributing significantly to rising depression and anxiety rates. We develop technology that reduces isolation by up to 40%, by providing a novel way to foster community on campus while bridging connections between physical and digital environments. Our team includes PhDs from institutions such as Stanford, UC Berkeley, MIT, and Carnegie Mellon, alongside professionals from companies like Niantic, Meta, Magic Leap, Riot Games, Ubisoft, and Zynga. Led by a Silicon Valley-based serial entrepreneur, our startup is united by a commitment to rescue next-gen from Social Atrophy.

Founding Engineer Persistent Spatial Worlds (Unity + AI)

AI EngineerMachine Learning EngineerFull TimeRemote

Location

United States

Posted

8 days ago

Salary

Not specified

No structured requirement data.

Job Description

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more.

Role Description

We are looking for a senior Unity engineer who wants to become a founding technical contributor. You would help:

  • Shape Unity architecture
  • Design spatial persistence systems
  • Build multi-user spatial interaction systems
  • Integrate AI-assisted development workflows
  • Define the long-term technical direction of the platform

We are not looking for someone to simply use Unity. We are looking for someone who wants to help define the architecture of a new spatial computing product category.

Qualifications

  • Deep Unity experience (typically 8–10+ years)
  • Experience shipping complex real-time systems
  • Enjoy architecting systems rather than just implementing features
  • Curious about AI integration into interactive environments

Requirements

  • This role is designed for someone who wants to build a startup without having to start one alone from scratch.

Benefits

  • This is an equity-first founding role.
  • Compensation is equity-only until our next funding round (target H2 2026).
  • You can join either part-time, while keeping your current role, or full-time.
  • Many experienced engineers start part-time first while evaluating the opportunity.

Who This Is For

  • Engineers who have deep Unity experience.
  • Engineers who have shipped complex real-time systems.
  • Engineers who enjoy architecting systems rather than just implementing features.
  • Engineers who are curious about AI integration into interactive environments.
  • Engineers who want to build something meaningful with ownership.

Who This Is NOT For

  • Do not apply if you are looking for a salaried job today.
  • Do not apply if you want a freelance contract or short-term gig.
  • Do not apply if you are bridging time until your next role.

If Interested

Send:

  • GitHub or portfolio
  • Examples of Unity systems you built
  • Anything you’ve experimented with involving AI

Please also include short answers to the questions below.

PS: If you have spent years building complex Unity systems and occasionally think: “If I were part of a startup, I would architect it differently,” you are probably the person we are hoping reads this.

Job Requirements

  • Deep Unity experience (typically 8–10+ years)
  • Experience shipping complex real-time systems
  • Enjoy architecting systems rather than just implementing features
  • Curious about AI integration into interactive environments
  • This role is designed for someone who wants to build a startup without having to start one alone from scratch.

Benefits

  • This is an equity-first founding role.
  • Compensation is equity-only until our next funding round (target H2 2026).
  • You can join either part-time, while keeping your current role, or full-time.
  • Many experienced engineers start part-time first while evaluating the opportunity.
  • Who This Is For
  • Engineers who have deep Unity experience.
  • Engineers who have shipped complex real-time systems.
  • Engineers who enjoy architecting systems rather than just implementing features.
  • Engineers who are curious about AI integration into interactive environments.
  • Engineers who want to build something meaningful with ownership.
  • Who This Is NOT For
  • Do not apply if you are looking for a salaried job today.
  • Do not apply if you want a freelance contract or short-term gig.
  • Do not apply if you are bridging time until your next role.
  • If Interested
  • Send:
  • GitHub or portfolio
  • Examples of Unity systems you built
  • Anything you’ve experimented with involving AI
  • Please also include short answers to the questions below.
  • PS: If you have spent years building complex Unity systems and occasionally think: “If I were part of a startup, I would architect it differently,” you are probably the person we are hoping reads this.

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