Onebrief

Software for rapid military planning: make planning fast enough for today's environment

Game Play Engineer

EngineerEngineerFull TimeRemoteTeam 1-10H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

58 days ago

Salary

$150K - $220K / year

Bachelor Degree3 yrs expEnglishUnityUnreal Engine

Job Description

• Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++ • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

Job Requirements

  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Benefits

  • Offers Equity

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