Lakshya Digital

A Keywords Company

VFX Artist – Reviewer

3D Artist3D ArtistContractRemoteTeam 501-1,000Since 2004H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

94 days ago

Salary

Not specified

2 yrs expEnglish

Job Description

• Review real-time VFX assets (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy. • Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications. • Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements. • Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency. • Identify and troubleshoot visual, technical, or performance-related issues in VFX assets. • Maintain documentation and communicate best practices for VFX production, optimization, and review workflows.

Job Requirements

  • 2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role.
  • At least one shipped title (console, PC, or equivalent).
  • Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling.
  • Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.).
  • Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows.
  • Excellent communication and feedback delivery skills.
  • Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments.
  • Prior experience managing or reviewing outsourced VFX teams.
  • Familiarity with procedural workflows, particle systems, and real-time optimization techniques.
  • Experience with version control tools such as Perforce or Git.
  • Understanding of performance budgets, shader complexity, and memory constraints for large-scale or FX-heavy environments.

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