Fortis Games

Games where you belong. Come build with us. Visit www.fortisgames.com to learn more.

Senior Manager, Game Design – Twilight Towers

DesignerDesignerFull TimeRemoteTeam 201-500H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

143 days ago

Salary

Not specified

English

Job Description

• Fortis is on a mission to create games where players truly belong — and our newest title, Twilight Towers, is now in soft launch. As Senior Manager, Game Design, you’ll play a pivotal role in shaping the evolution of the game as it moves toward global release. • You’ll combine hands-on design leadership with strategic oversight, guiding a multidisciplinary team to build features, systems, and experiences that connect fun, depth, and business performance. • Partnering closely with the Game Director, you’ll transform high-level goals into clear, actionable design and product plans — owning major pillars of the game from concept to live operations. • You’ll write specs, tune systems, mentor designers, and raise the quality bar across the team’s output. • Whether balancing the economy, refining live events, or designing new player experiences, you’ll be accountable for delivering impact that players feel and the business measures. • This is an opportunity to lead from the front — blending creativity and analytical thinking in a live, fast-moving environment where your craft, leadership, and decisions will directly shape the future of Twilight Towers. • You will partner with the Game Director and other creative leadership to lead the design of game features, systems, and pillars by: Distilling high-level objectives and vision into clear, concise, and thorough design & product specifications to cross-functional teams. • Setting the goals, driving the direction, and holding the quality bar for a cross-discipline subteam of game developers. • Leveling up the design output of the team by providing design direction and feedback on the team’s output. • Managing and growing designers through coaching and mentorship. Coordinating results across disciplines, pods, and leadership levels within the team.

Job Requirements

  • Strong design sensibilities across a range of domains. Fluency in systems, content, and experiential design, with deep expertise in at least one area.
  • A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that enables you to design from first principles.
  • Holistic view of the product and business; being able to problem solve against target KPIs with specific system designs.
  • Ability to synthesize feedback from team members, user playtests, and other validation efforts into actionable product insights and rapidly iterate on designs.
  • Clear communication and vision setting to align others around your objectives, build positive momentum, and resolve conflict when necessary.
  • Proven experience in games as a service and live operations – demonstrating a clear vision of excellence and the ability to establish effective design processes, workflows, and tooling.
  • Strong leadership and management skills, adept at developing design teams through mentorship and remote management.
  • Ability to drive impact and get things done while balancing leadership and management responsibilities.
  • Extensive experience with merge or tower defense genres preferred.

Benefits

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming.

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