Riot Games

Rioters wanted: we’re looking for humble, but ambitious, razor-sharp pros who take play seriously.

Design Manager

Product DesignerProduct DesignerFull TimeRemoteTeam 1,001-5,000Since 2006H1B SponsorCompany SiteLinkedIn

Location

Massachusetts

Posted

144 days ago

Salary

Not specified

Bachelor Degree5 yrs expEnglish

Job Description

• Manage Design Team personnel. • Collaborate with technical and systems design leads on tasking for those groups. • Create and maintain clear, concise design documentation that articulates system functionality. • Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting. • Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features. • Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles. • Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality. • Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries. • Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas. • Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing.

Job Requirements

  • 5+ years of professional systems design experience on AAA titles.
  • Shipped at least one AAA game in a systems design capacity.
  • Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics.
  • Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting.
  • A proactive, self-motivated work ethic, with a strong sense of ownership and the ability to operate with autonomy.
  • Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly.
  • A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences.
  • Understanding of telemetry and its uses within game development to validate implementations.
  • As a senior team member, you lead by example and demonstrate a willingness to mentor others.

Benefits

  • Health insurance
  • Paid time off
  • Professional development opportunities

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