Eleventh Hour Games logo
Eleventh Hour Games

Independent game studio studio creating ARPG Last Epoch

Lead 3D Environment Artist

3D Artist3D ArtistFull TimeRemoteSeniorTeam 51-200Since 2017Company SiteLinkedIn

Location

United States

Posted

2 days ago

Salary

Not specified

Seniority

Senior

5 yrs expEnglish

Job Description

• Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor • Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood • Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups • Leverage procedural content workflows to accelerate world building while maintaining artistic control and consistency • Maintain lighting fundamentals for real-time environments, collaborating closely with lighting/tech art as needed • Partner with technical art/engineering to establish performant environment and lighting workflows for large worlds • Create and facilitate project schedules; define resource needs, workflows, and milestones in collaboration with production • Identify project and team risks through regular monitoring of production status, team morale, and communication channels; execute early interventions and preventative measures • Document, communicate, administer, and refine art production processes; identify opportunities for improvement and execute solutions with the team • Provide clear feedback, mentorship, and guidance to environment artists; support hiring and team growth over time

Job Requirements

  • 5+ years of industry experience in environment art, including experience in a senior/lead capacity
  • Demonstrable experience shipping games or live products, ideally involving large-scale environments or open/streamed worlds
  • Experience with modern real-time environment workflows in a leading game engine (large-world streaming, terrain systems, real-time lighting, and performance optimization)
  • Deep experience with landscape/terrain workflows and landscape materials, including complex material setups
  • Proven experience with procedural content workflows used in production (procedural placement, rule-based generation, or scalable world-building tools)
  • Grasp of real-time lighting fundamentals, even if not the dedicated lighting artist
  • Experience building large-scale vistas and cinematic environments with strong composition and visual storytelling
  • Experience mentoring, reviewing work, and raising the quality bar across a team
  • Ability to work core studio hours (10am–4pm CST)

Benefits

  • Reasonable Accommodation
  • Equal Employment Opportunity

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