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Game Developer – Voxel-Based Engine, Java

Backend EngineerSoftware EngineerFull TimeRemoteTeam 11-50Since 2023H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

57 days ago

Salary

Not specified

Bachelor DegreeEnglishJavaRay

Job Description

• Develop and extend systems within a custom voxel-based game engine. • Implement rendering logic for Minecraft-style graphics. • Work with spatial data, world generation, and voxel structures. • Handle memory, performance, and resource management. • Implement ray casting / raytracing-style techniques where applicable. • Integrate 2D, 2.5D, and 3D assets (e.g., from Blender) into the engine. • Develop internal tooling for asset loading, builds, packaging, and testing. • Experiment with future-facing features such as AI or external API integrations. • Actively clarify unclear concepts, requirements, or gaps in knowledge.

Job Requirements

  • A strong foundation in computer science principles, including data structures, algorithms, and memory management.
  • Proficiency in Java or demonstrated ability and willingness to learn Java (JVM-based).
  • Understanding of pointers and references, either conceptually or practically.
  • Experience with or deep interest in custom-built engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with basic rendering pipelines and graphical concepts.
  • Excellent problem-solving abilities and a proactive mindset toward experimentation and iteration.
  • Ability to work independently in a remote environment while engaging effectively with distributed teams.

Benefits

  • Opportunity for 100% remote work.
  • Competitive compensation package
  • Collaboration with cutting-edge product teams working on innovative projects.
  • Opportunity to influence core game architecture and tooling from an early stage.

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