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Game Developer – Voxel-Based Engine, Java
Backend EngineerSoftware EngineerFull TimeRemoteTeam 11-50Since 2023H1B No SponsorCompany SiteLinkedIn
Location
United States
Posted
57 days ago
Salary
Not specified
Bachelor DegreeEnglishJavaRay
Job Description
• Develop and extend systems within a custom voxel-based game engine.
• Implement rendering logic for Minecraft-style graphics.
• Work with spatial data, world generation, and voxel structures.
• Handle memory, performance, and resource management.
• Implement ray casting / raytracing-style techniques where applicable.
• Integrate 2D, 2.5D, and 3D assets (e.g., from Blender) into the engine.
• Develop internal tooling for asset loading, builds, packaging, and testing.
• Experiment with future-facing features such as AI or external API integrations.
• Actively clarify unclear concepts, requirements, or gaps in knowledge.
Job Requirements
- A strong foundation in computer science principles, including data structures, algorithms, and memory management.
- Proficiency in Java or demonstrated ability and willingness to learn Java (JVM-based).
- Understanding of pointers and references, either conceptually or practically.
- Experience with or deep interest in custom-built engines, voxel-based systems, and low-level graphics programming.
- Familiarity with basic rendering pipelines and graphical concepts.
- Excellent problem-solving abilities and a proactive mindset toward experimentation and iteration.
- Ability to work independently in a remote environment while engaging effectively with distributed teams.
Benefits
- Opportunity for 100% remote work.
- Competitive compensation package
- Collaboration with cutting-edge product teams working on innovative projects.
- Opportunity to influence core game architecture and tooling from an early stage.
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